Looking At NVIDIA's DLSS 3.5 Ray Reconstruction
Share
NVIDIA Unveils DLSS 3.5 Ray Reconstruction: A Paradigm Shift at Gamescom
NVIDIA's groundbreaking announcement at Gamescom has stirred excitement as they introduce DLSS 3.5 Ray Reconstruction, a game-changing technology. However, it comes with a caveat - it's exclusive to NVIDIA graphics cards unlike AMD's FSR 2. This new Ray Reconstruction technology seems to prioritize graphical quality over performance, and it's applicable only when Super Resolution is activated, not during native gameplay.
But what's the nature of this technology? Ray Reconstruction aims to revolutionize Nvidia's ray tracing system. While avoiding delving into intricate technical details, you can explore the comprehensive explanation of their announcement here. In a nutshell, their present denoising process diminishes the desired image quality before upscaling. In contrast, with the advent of ray reconstruction, an AI algorithm steps in to produce a superior image. NVIDIA showcased comparisons indicating notable improvements in lighting and reflections.
The real test of NVIDIA's claims lies with third-party reviewers who will scrutinize this technology's effectiveness. As more insights are unveiled, we eagerly await to explore the depths of this innovation.